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package GameObject;

import FrameWork.Global;
import FrameWork.Models.GLModel;
import javax.media.opengl.GL2;
import utils.POINT;

/**
 *
 * @author trong_000
 */
public class Selector {
    private GLModel model; //model 3D
    private float alpha;
    private POINT point;
    private int nameID;
    public Selector(POINT point){
        this.point = point;
        alpha =  0;
        nameID = 100 + point.y *11 + point.x;
    }
    
    public void update(){
        alpha += 0.1f;
    }
    
    public void draw(GL2 gl){
        gl.glPushMatrix();
        
       
        gl.glPopMatrix();
    }
    
    public int getNameID(){
        return nameID;
    }
}
